Three.js(@threejs) 's Twitter Profileg
Three.js

@threejs

Making 3D easier since 2010

ID:1155898067339501569

linkhttps://threejs.org calendar_today29-07-2019 17:49:09

12,0K Tweets

54,0K Followers

53 Following

Dan Greenheck(@coffeecodecr8) 's Twitter Profile Photo

One of my favorite projects I worked on this last year was creating a Minecraft clone in JavaScript. If you're interested in how I did it, I uploaded a complete tutorial series on my YouTube channel!📺

Link to tutorials and demo in comments👇🏻

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Dan Greenheck(@coffeecodecr8) 's Twitter Profile Photo

More improvements to my procedural tree generator! Added a bark texture and a 'maturity' parameter which controls the growth.

I set up a loop that grows a tree from seedling to full maturity, then picks a new seed (no pun intended) and starts over.

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manish juneja(@manish4u2) 's Twitter Profile Photo

Found and tried to work with the new diffuse material in Three.js . Will try to create a pull request in the coming days. Here are the improvements over the MeshLambertMaterial … a 🧵 :

Found and tried to work with the new diffuse material in @threejs . Will try to create a pull request in the coming days. Here are the improvements over the MeshLambertMaterial … a 🧵 :
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Matt Rickard(@mattrickard) 's Twitter Profile Photo

The browser is the new operating system

In 2011, WebGL first let developers render computations directly to the device’s GPU via the browser. OpenGL’s Shading Language (GLSL) isn’t easy to work with, but better abstractions were developed over time (like Three.js).

But WebGL…

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Pavel Boytchev(@PavelBoytchev) 's Twitter Profile Photo

Few days ago I stumbled on this video: imgur.com/gallery/s8VVTiM and immediately wanted to recreate this effect in Three.js. Anisotropic blur was harder than I initially thought.

Live demo: boytchev.github.io/etudes/threejs…

Music by: pixabay.com/music/dance-fu…

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Dominic Pajak(@DominicPajak) 's Twitter Profile Photo

ICYMI: xr.bbcmic.ro a free VR/AR retrocomputer sim for Meta Quest 3 and Apple Vision Pro is live!

'The making of a webXR app' dev blog is too: dompajak.com/blog/webxr-bee…

ICYMI: xr.bbcmic.ro a free VR/AR retrocomputer sim for Meta Quest 3 and Apple Vision Pro is live! 'The making of a webXR app' dev blog is too: dompajak.com/blog/webxr-bee… #retrocomputing #retrogaming #vr #webXR #bbcmicro
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田中義弘 | taziku CEO / AI × Creative(@taziku_co) 's Twitter Profile Photo

【Claude 3でThree.js実験】
細かい粒子が集まり、画像を形成し、ランダムな大きさで拡散してまたループするクリエイティブコーディングをClaude 3で。

簡単なやりとり数回で実装できました。これは本当に凄い。コードもキレイ・コメントもちゃんと。優秀です。

続く>>

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Wawa Sensei(@wawasensei) 's Twitter Profile Photo

Let's build a multiplayer Fall Guys Clone with React Three Fiber & Three.js 🕹️
We'll ship it into the new Discord activity using Playroom 🚀

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Karim Maaloul(@yakudoo) 's Twitter Profile Photo

✏️New Codepen✏️
Infinite portals : A birdhouse inside a sand castle inside a birdhouse... Dive into these recursive worlds and enjoy the infinite transition.
A webgl demo made with Three.js and GSAP
🔗 link to CodePen.IO in thread ⬇️

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ach(@achyut_benz) 's Twitter Profile Photo

introducing athena, a project me and Soami Kapadia have been working on for past 2 days

transform your data into a living knowledge graph

tech stack:

Next.js framework
Vercel deployment
Supabase auth + database
LangChain JS
shadcn components
Three.js webGL
Bun

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Garrett Johnson(@garrettkjohnson) 's Twitter Profile Photo

The three-gpu-pathtracer refactor is almost done! It wound up being a lot bigger than I thought but it should be much easier to use. Here's a comparison of the README setup instructions for a basic usecase. From 80 lines down to 20!

Release soon!

The three-gpu-pathtracer refactor is almost done! It wound up being a lot bigger than I thought but it should be much easier to use. Here's a comparison of the README setup instructions for a basic usecase. From 80 lines down to 20! Release soon! #threejs #webgl #raytracing
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