Here's some very obscure and almost impossible to even find #GodotEngine information
you can create multiple variations of a shader using the #[versions] tag and ♯VERSION_DEFINES
then you can retrieve the variants with .get_spirv(<version name>) to get the variant you want
(CVE-2024-0223)[1505009][$15000][ANGLE][SwiftShader]WebGL Vulkan Spirv bytecode builder length truncate lead to heap overflow is now open with a PoC
issues.chromium.org/issues/40945594
./chrome -use-gl=angle -use-angle=swiftshader http://localhost:8000/poc2.html
issues.chromium.org/action/issues/…
chipStar 1.0 released! It's a tool for compiling and running CUDA/HIP applications on SPIR-V-supported OpenCL or LevelZero platforms. v1.0 can already run various HPC applications correctly. See: github.com/CHIP-SPV/chipS… OpenCL API #levelzero #spirv #cuda #hip
By now, I have PRs merged in a bunch of repos in the rendering ecosystem (SPIRV-Cross, Mesa, etc.). To make it more complete, a little PR of mine has just been accepted in MoltenVK, which fixes an issue with separate thread rendering in #GodotEngine .
github.com/KhronosGroup/M…
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Hey! I'm looking for new remote job opportunities!
I am a Chilean engineer who has experience in C, C++, Rust and Python.
I've contributed to open-source projects like spirv-cross, wine and crystal.
my email is [email protected] or you can DM me. I'd appreciate some sharing :D
This #VMIL paper from Computer Science @ The University of Manchester presents an #opensource tool that can automatically generate a #Java library for building #SPIRV binary modules. The tool is used by TornadoVM to emit SPIR-V modules that can run via #oneAPI #LevelZero or via an #OpenCL runtime.
Horizon Europe🇪🇺 HaDEA