๐šŠ๐š๐š›๐š’๐šŠ๐š—๐šŽ๐š—๐šœ๐š’๐šœ.๐š๐šŽ๐šŸ(๐ŸŽฎ๐Ÿ“š๐Ÿ’ปโš™๏ธ)(@adrianensisDev) 's Twitter Profile Photo

๐ŸŒณ Forest Engine - C++ OpenGL 4
โ˜€๏ธ PBR Light & Shadows - Update

- PBR lighting
- Normal Maps
- Gamma Correction
- Directional Light
- Shadow Mapping (current limitations: multipass, directional light only, static, not deferred)
- Point Lights (cast no shadows yet)

๐ŸŒณ Forest Engine - C++ OpenGL 4 
โ˜€๏ธ PBR Light & Shadows - Update

- PBR lighting
- Normal Maps
- Gamma Correction
- Directional Light
- Shadow Mapping (current limitations: multipass, directional light only, static, not deferred)
- Point Lights (cast no shadows yet)
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Ana | Making Tiny Glade ๐Ÿฐ๐ŸŒฟ(@anastasiaopara) 's Twitter Profile Photo

I've spent the past month bringing color (and grass!) to my tiny building game ๐ŸŒฟ๐Ÿฐ It's still very early, but starting to get somewhere ๐Ÿ™Œ๐Ÿ˜Œ

๐Ÿฆ€

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Tyson Skakun(@TysonJeremy) 's Twitter Profile Photo

โ–ณโ–ฒโ–ณ
A Link To The

Working on Shadows, Lighting, Textures, Moving Mesh's, and the works. Funny how using a fun model or changing the scenery makes it feel fresh.

Thanks for all the support ๐Ÿ‘จโ€๐ŸŽจ

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Dmitri | The App Dev Guy(@mobiledev_pro) 's Twitter Profile Photo

Ok. OpenGL + Android Media Effect performs much better than OpenCV cause of uses GPU.

Found this project on GitHub helpful, but there are some issues with the Open GL context ๐Ÿ‘‡

github.com/burhanrashid52โ€ฆ

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ใƒกใƒชใƒผ(@mary_s_ann) 's Twitter Profile Photo

ใ‚ˆใฃใ—ใ‚ƒใƒผใƒผใƒผใƒผใƒผใƒผใƒผใƒผใƒผใƒผใƒผใ€intellijใงP3D(opengl)ใƒขใƒผใƒ‰ๅ‹•ใใพใ—ใŸ๏ผ๏ผ๏ผ๏ผ

ใ‚ˆใฃใ—ใ‚ƒใƒผใƒผใƒผใƒผใƒผใƒผใƒผใƒผใƒผใƒผใƒผใ€intellijใงP3D(opengl)ใƒขใƒผใƒ‰ๅ‹•ใใพใ—ใŸ๏ผ๏ผ๏ผ๏ผ#processing
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Ralph Caraveo(@deckarep) 's Twitter Profile Photo

Gee I wonder: Can lang compile regular code to interop with -c and interop with raw C code hooking into ? Yes, yes it all works! Here's a demo running Raylib in a app manually bootstrapping . Zig is nuts.

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๊น€ํ•ด์–ธ(@HA3E0N) 's Twitter Profile Photo

์ฃ„์†กํ•œ๋ฐ openGL์ด ๋ญ์˜€์ฃ 

์—ด๋ฆฐ ๋ฐฑํ•ฉ์ด๋ž€ ๋œป์ด์—ˆ์„๊นŒ์š”

์ฃ„์†กํ•œ๋ฐ openGL์ด ๋ญ์˜€์ฃ 

์—ด๋ฆฐ ๋ฐฑํ•ฉ์ด๋ž€ ๋œป์ด์—ˆ์„๊นŒ์š”
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Tyson Skakun(@TysonJeremy) 's Twitter Profile Photo

๐Ÿ›ธ๐Ÿš€๐Ÿ›ธ Journey

I should be sleeping, but had to take a trip through Dreamland before bed.

Link here:
tysons-shader-galaxy.vercel.app

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ุญู„ ูˆุงุฌุจุงุช ุญู„ ุงุณุงูŠู…ู†ุชุงุช ุจุญูˆุซ ุฑุณุงุฆู„ ู…ุงุฌุณุชูŠุฑ ุจุฑูˆุฌูŠูƒุช(@Alebda_) 's Twitter Profile Photo

ู…ุดุฑูˆุน ุชุฎุฑุฌ(ู…ุดุฑูˆุน1/ู…ุดุฑูˆุน2 )
Android Studio
Kotlin/Flutter/visual studio
Html/Css/Java script
React/Angular/Laravel
Php/Java/Python
OpenGL/Visual Basic
C++/C#/C/Matlab
Machine learning/Deep learning
ุชุทุจูŠู‚ุงุช ุงู†ุฏุฑูˆูŠุฏ/ุชุทุจูŠู‚ุงุช ูู„ุงุชุฑ/ุตูุญุงุช ูˆูŠุจ
ูˆุงุชุณ๐Ÿ“ฉ๐Ÿ“ฅโฌ‡๏ธ
wa.me/+9677384983

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Rohan Dalvi(@RohanCreates) 's Twitter Profile Photo

Weird blocking issue in volumes in Karma. Doesnt seem to be there in the opengl viewport or Octane.

I need to improve the substeps to remove the stepping in the volumes but the blocks appearing seem to be something else.

Weird blocking issue in volumes in Karma. Doesnt seem to be there in the opengl viewport or Octane.

I need to improve the substeps to remove the stepping in the volumes but the blocks appearing seem to be something else.
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zone ๐ŸŒฝ(@zonelouise) 's Twitter Profile Photo

directx on lazer is finally playable this update and it feels on par with opengl, if you had issues running lazer the past 3 years cuz directx renderer ran bad (and was the default on install) i'd give this update a try

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Eric Hu(@TheRealEricHu) 's Twitter Profile Photo

Found this youtube channel on discord and It's like watching a homeless jesus writing a game engine from scratch (and smoking at the same time).

It deserve more views!

youtube.com/watch?v=C1pjPvโ€ฆ

Found this youtube channel on discord and It's like watching a homeless jesus writing a #OpenGL game engine from scratch (and smoking at the same time).

It deserve more views!

youtube.com/watch?v=C1pjPvโ€ฆ
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