indigo(@indigoengine) 's Twitter Profile Photo

Did you know, you can write shaders in 3 using Scala-CLI?

Either for @shadertoy:
github.com/PurpleKingdomG…

Or for Indigo:
github.com/PurpleKingdomG…

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Ambrloaf(@ambrloaf) 's Twitter Profile Photo

Here's a little clip from a new fairy garden track... featuring this wonderful flower from Shadertoy. Main synth is a Virus C emulator, really enjoying the crazy places it can go!

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Palash Bansal(@repalash) 's Twitter Profile Photo

A work-in-progress app for creating, visualizing and editing complex render pipelines live in the browser with and
Here's a test with Shadertoy integration

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Toyistzone(@toyistzone_co) 's Twitter Profile Photo

🤩I bought this for my nephew and I'm addicted to it...🤣😍The ✈️has been named as the most popular toy of 2023. YOU DON'T WANT TO MISS THIS😍

🛒Get yours👉toyistzone.co/E5502

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Dave Smith(@davidjamessmith) 's Twitter Profile Photo

The Indigo example uses the new `IndigoShader` game template that ships with 0.15.0-RC1, which is streamlined for learning / developing shaders with a Shadertoy-like experience. It's good fun!

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dingle spingle(@disphing) 's Twitter Profile Photo

in other news i've been learning glsl over the past couple days here's my shadertoy profile shadertoy.com/user/disphingo…

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赵亮(@neozhaoliang) 's Twitter Profile Photo

I showed my child (still in kindergarten) three different types of honeycombs: spherical, affine, and hyperbolic I drew on shadertoy. After playing with those parameters, his favorite was the rectified cubic in the affine case. bit.ly/3IPMmvO

I showed my child (still in kindergarten) three different types of honeycombs: spherical, affine, and hyperbolic I drew on shadertoy.  After playing with those parameters, his favorite was the rectified cubic in the affine case. bit.ly/3IPMmvO
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sleeping(@speginel) 's Twitter Profile Photo

this lovely screenshot shows that I've finally set up a convenient webgl wrapper to run shaders locally! now I can use my favorite editor and not depend on twigl/shadertoy

this lovely screenshot shows that I've finally set up a convenient webgl wrapper to run shaders locally! now I can use my favorite editor and not depend on twigl/shadertoy
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