👌🏽 – the pyramid metaphor is 👍🏽 for always-working iterative #programming :
“Making A 3D Modeler, In C, In A Week”, Daniel Hooper (danielchasehooper.com/posts/shapeup/).
Via HN: news.ycombinator.com/item?id=402391…
On Lobsters: lobste.rs/s/l6julm/makin…
#Graphics #3DModeling #RayLib #RayMarching #C
MΛX (mxcop) No, did weird stuff. Branched rays then used custom interpolation.
If you get ringing with bilinear you aren't adjusting your rays during raymarching. Bilinear rays start normally, but at nearest probeN1 in the same direction, e.g.
probe + (delta * min)
probeN1 + (delta * max)
#shadercraft (№3) - buff.ly/3QaLFAO by akella (learning)
#raymarching can be one of those topics that seems super complicated, but videos like this one are awesome to help de-mistify the math and create extremely cool effects and scenes 🪄
#webgl #shaders #threejs
Jacob Shroades Hm, not sure myself. I do volumetric raymarching and accumulate rgb independently