Exolorian(@exolorian) 's Twitter Profile Photo

Time to block some ideas for a new artwork/new environment.

Using some assets from Quixel Megascans.
Let's see where this will go.

Time to block some ideas for a new artwork/new environment.

Using some assets from Quixel Megascans.
Let's see where this will go.
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Pasquale Scionti(@scionti_design) 's Twitter Profile Photo

Hellblade 2 is near
Here is my fan art scene bottom sceenshot comparison created with
Unreal Engine 5.3 Lumen Nanite Quixel
Hdr lighting from HDRI-Skies.com with Directional light and volumetric fog more soon 🤟🏻
artstation.com/pscionti

Hellblade 2 is near 
Here is my fan art scene bottom sceenshot comparison created with 
Unreal Engine 5.3 Lumen Nanite Quixel 
Hdr lighting from HDRI-Skies.com with Directional light and volumetric fog more soon 🤟🏻
artstation.com/pscionti
#ue5 #UnrealEngine5…
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Adobe Substance 3D(@Substance3D) 's Twitter Profile Photo

Celestial forces found in dimensions that are out of this world. 🪐

Created by Timcet using , , C4D, Octane, Quixel, and Moi3D.

More renders on Behance: adobe.ly/49Tmh9R

Celestial forces found in dimensions that are out of this world. 🪐 #MadeWithSubstance

Created by @eliapelle using #Substance3DDesigner, #Substance3DPainter, C4D, Octane, Quixel, and Moi3D. 

More renders on Behance: adobe.ly/49Tmh9R
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Bort Jacksimp(@BortJacksimp) 's Twitter Profile Photo

Heres my stylized environment project! Assets were my own plus copyright free assets and quixel assets. Done in Unreal Engine 5

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Bort Jacksimp(@BortJacksimp) 's Twitter Profile Photo

Heres a textured environment I made!
Assets were modeled by me and some group mates except for the vegetation which were quixel assets. All textures done by me in Substance Painter and Unreal Engine 5

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Pasquale Scionti(@scionti_design) 's Twitter Profile Photo

Hellblade 2 is near
Let’s take a look at Landscape Nanite Displacement in my inspired scene
Unreal Engine 5.3 Lumen Nanite Quixel
Hdr from HDRI-Skies.com with Directional light and volumetric fog more soon 🤟🏻
artstation.com/pscionti
5

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Mahmoud Mohammed(@DesMahmoud) 's Twitter Profile Photo

Lost is my latest project created in my free time. I enjoyed building such an epic scene and rendering it using Lumen inside Unreal Engine. I used Quixel Megascan assets to build it

'Lost' by Mahmoud Mohammed artstation.com/artwork/lD0xGe

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Sina Olaei(@sinaolaei) 's Twitter Profile Photo

Working on it. Decided to let go of the wood material and found some great base for alpha in Quixel bridge and painted them as wood pattern. Looks much better now. Still needs details here and there, but it's coming together.a

Working on it. Decided to let go of the wood material and found some great base for alpha in Quixel bridge and painted them as wood pattern. Looks much better now. Still needs details here and there, but it's coming together.a
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CGWORLD.jp(@CGWjp) 's Twitter Profile Photo

【JOBS】
!未経験・新卒可!
KATACHIでは想像力豊かなクリエイターを随時募集しております。

KATACHIに関わるすべての人達の幸せをかたちに、 そんな企業でありたいと考えています。

Zbrush/mudbox
Substance Painter/Quixel SUITE等を使用できる方、歓迎!


mm.cgworld.jp/2VGFpl7

【JOBS】
!未経験・新卒可!
KATACHIでは想像力豊かなクリエイターを随時募集しております。

KATACHIに関わるすべての人達の幸せをかたちに、 そんな企業でありたいと考えています。

Zbrush/mudbox
Substance Painter/Quixel SUITE等を使用できる方、歓迎!

#CGWJOBS
mm.cgworld.jp/2VGFpl7
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