Quixel(@quixeltools) 's Twitter Profile Photo

'Dusktide' by Karim Yasser. 🦇
bit.ly/3WWLSff

🗣️ 'I went with a look. It was such a challenge to mix these two elements. For the buildings, I used some assets from , & the rest of the scene was built with the help of assets.'

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🍅Matty🐭Faccio 🍅(@Matty__Watty) 's Twitter Profile Photo

I HECKING LOVE QUIXEL MEGASCANS
I LOVE LIVE OLLOVE LVOE IT
I LOVEEEE HIGHLY DETAILED ROCKS AND TERRAIN OH WOW

no seriously this is the first time since the tech was revealed that i look at it and I'm like wow this actually looks good

I HECKING LOVE QUIXEL MEGASCANS
I LOVE LIVE OLLOVE LVOE IT 
I LOVEEEE HIGHLY DETAILED ROCKS AND TERRAIN OH WOW

no seriously this is the first time since the tech was revealed that i look at it and I'm like wow this actually looks good
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Arun Bharathi(@arunDoto) 's Twitter Profile Photo

Been working on my next portfolio piece. This time I've used a combination of megascans and custom assets. UE 5.4 is pretty darn cool!
5

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3D1(@tresd1) 's Twitter Profile Photo

O Ambegame publicou um vídeo tutorial sobre cenas submarinas no Unreal Engine, o autor explica como usar os recursos do Blueprint gratuito, Underwater, em conjunto com Assets da Megascans para produzir imagens subaquáticas.3d1.com.br/noticia/78232

O Ambegame publicou um vídeo tutorial sobre cenas submarinas no Unreal Engine, o autor explica como usar os recursos do Blueprint gratuito, Underwater, em conjunto com Assets da Megascans para produzir imagens subaquáticas.3d1.com.br/noticia/78232
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Unreal Engine(@UnrealEngine) 's Twitter Profile Photo

This beautiful natural environment was created by Zubair Tanoli, a 3D Artist from the Quixel team 🏞️

The project uses Megascans as well as Sketchfab assets and is rendered in Lumen mode!

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Ahmed Anis(@3dterminalz) 's Twitter Profile Photo

who says tracing over is cheating?

Forget comments & YouTube rabbit hole. Check out Aniket Rawat workshop (Both FREE & Paid! - Your call!)

For secrets to craft your first 🇯🇵 shrine in UE5 + MegaScans. Trolls don't want ya to know 😉

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Exolorian(@exolorian) 's Twitter Profile Photo

Time to block some ideas for a new artwork/new environment.

Using some assets from Quixel Megascans.
Let's see where this will go.

Time to block some ideas for a new artwork/new environment.

Using some assets from Quixel Megascans.
Let's see where this will go.
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Pasquale Scionti(@scionti_design) 's Twitter Profile Photo

Inspired by Hellblade 2 All is Realtime
Unreal Engine 5.3 Lumen Quixel
For lighting and mood I used HDR Backdrop with Directional Light and volumetric fog
The terrain and path was created inside Unreal using sculpt tool and insert Quixel megascans assets and brushed trees from

Inspired by Hellblade 2 All is Realtime 
Unreal Engine 5.3 Lumen Quixel
For lighting and mood I used HDR Backdrop with Directional Light and volumetric fog
The terrain and path was created inside Unreal using sculpt tool and insert Quixel megascans assets and brushed trees from
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やきまる(@yakimaru3d) 's Twitter Profile Photo

で月面をつくる実験。Megascansのテクスチャをつかって、ランドスケープマテリアルをカスタム。ちょっとクオリティあがった気がする

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Anim_Mason(@AnimMason) 's Twitter Profile Photo

Aight, I got hyped to add some set dressing, damage and debris! :)

Helicopter and Solider Rig by: Kiel Figgins
Debris Emitter Script: Kiel Figgins
Assets by Megascans
Lincoln Square NT City Scan Env by: 333DDD on SketchFab

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Anim_Mason(@AnimMason) 's Twitter Profile Photo

First helicopter anim :D
Animated in 1 hour. I also thought I would record my process but I ran out of space on my drive at 48mins :/
Timelapse in comments :)

Helicopter rig: Kiel Figgins
Solider rig: Kiel Figgins
Env assets: Megascans

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