Miguel Petersen
@miguel_oenp
Senior Rendering Engineer @ Striking Distance Studios (@SD_Studios), leading raytracing solutions / realis. Former Avalanche Studios.
Author of GPU Reshape!
ID:374127327
15-09-2011 19:14:00
50 Tweets
297 Followers
164 Following
DirectX GPU Work Graphs are finally getting production ready with SM 6.8.
Me and Yuriy O'Donnell 🇺🇦 had a joit presentation about this topic at Vulkan Advisory Board already at GDC 2019. Soon we will have this feature in DirectX. Vulkan when? Who knows :)
schedule.gdconf.com/session/advanc…
We are very excited to introduce a new #opensource tool to GPUOpen - GPU Reshape! 🎉
gpuopen.com/learn/introduc…
This long-standing collaboration between Miguel Petersen, Avalanche Studios Group, and AMD provides on-demand shader instrumentation with instruction-level validation.
This…
#rtradvances from #SIGGRAPH2023 - presentation on the Rendering of The Callisto Protocol from Jorge Jimenez and Miguel Petersen from Striking Distance Studios is now online - enjoy!
advances.realtimerendering.com/s2023/index.ht…