Yuriy O'Donnell 🇺🇦(@YuriyODonnell) 's Twitter Profileg
Yuriy O'Donnell 🇺🇦

@YuriyODonnell

Rendering Engineer at Epic Games

ID:11440402

linkhttp://kayru.org calendar_today22-12-2007 21:26:44

8,3K Tweets

5,4K Followers

108 Following

Yuriy O'Donnell 🇺🇦(@YuriyODonnell) 's Twitter Profile Photo

Signed in here for the first time in ages just to say that LEGO Fortnite is an *amazing* game! Huge congratulations to everyone involved. It's been (and is) a very challenging project in all sorts of ways, but the result is such a breath of fresh air!

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Tom Looman(@t_looman) 's Twitter Profile Photo

My blog post on PSO Caching in is now live!

A critical step for PC DX12 titles to avoid frame stutters. It's still too common for games to launch without proper PSO caching and the information on this is often confusing. tomlooman.com/psocaching-unr…

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El Alaoui Marien(@Marien_TechLab) 's Twitter Profile Photo

I'm pleased to share with you my latest tutorial explaining how I implemented the Tire Deformation in Electric Dreams, the GDC demo of Epic Games :

dev.epicgames.com/community/lear…

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Regner Blok-Andersen(@RegnerBA) 's Twitter Profile Photo

For those who were unable to attend my presentation Develop:Brighton about the new build system from Epic Games Store called Horde, here are my slides: docs.google.com/presentation/d…

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Stewart Lynch(@stewartlynch8) 's Twitter Profile Photo

I've made the 30 day free trial reset after 60 days. So if you've tried 10x in the past and want to try it again you should get another free trial.

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Sebastian Aaltonen(@SebAaltonen) 's Twitter Profile Photo

REAC 2023 presentations are now available at their YouTube channel.

My talk: Modern Mobile Rendering @ HypeHype:
youtube.com/watch?v=m3bW8d…

If you have any questions, feel free to ask in the thread.

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DirectX 12(@DirectX12) 's Twitter Profile Photo

We’ve just released an exciting preview Agility SDK which introduces Work Graphs, a way to enable more GPU autonomy by allowing shaders to dynamically generate additional shader workloads! This release also includes Wave Matrix and accelerated AV1 Encoding devblogs.microsoft.com/directx/agilit…

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Neat Corporation(@NeatCorp) 's Twitter Profile Photo

HR is expecting you. 🤖

Introducing Budget Cuts Ultimate, the essential VR stealth action gaming experience that combines the complete Budget Cuts 1 and Budget Cuts 2 games into one seamless adventure! ✂️

Coming to and June 1st! 📆

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Yuriy O'Donnell 🇺🇦(@YuriyODonnell) 's Twitter Profile Photo

I’ve now lived in Santa Monica for a bit over a year. Moving here was one of the best decisions in recent memory. Closely trailing behind joining Epic. While my social circle has shrunk dramatically (now basically a triangle), I can’t get enough of the weather and the scenery.

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Jorge Jimenez(@iryoku1) 's Twitter Profile Photo

15 years of passion, force of will, joy, blood and tears chasing photorealism. Relentlessly pursuing building a studio in my beloved hometown, Zaragoza. Uniting the most incredible team I could have dream of. All that, resulted in our character rendering art talk. Beyond…

15 years of passion, force of will, joy, blood and tears chasing photorealism. Relentlessly pursuing building a studio in my beloved hometown, Zaragoza. Uniting the most incredible team I could have dream of. All that, resulted in our character rendering art talk. Beyond…
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🙊Christer Ericson(@ChristerEricson) 's Twitter Profile Photo

Oh look, the recording of my GDC 2003 talk on 'Memory Optimization' is on YouTube. The vast majority of the talk still holds true today. Probably worth a view if you never saw it.
youtube.com/watch?v=t15T_B…

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c0de517e/AngeloPesce(@kenpex) 's Twitter Profile Photo

TOMORROW we are closing the submissions for talks at this year's Rendering Engine Architecture (VIRTUAL) Conference. Read our mission statement (might inspire you!) and submit your talk proposal here: …inearchitecture.realtimerendering.com - (please RT)! See you there!

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Yuriy O'Donnell 🇺🇦(@YuriyODonnell) 's Twitter Profile Photo

This year will be my first of going to GDC but not attending any talks (not getting a pass). If you know me and you’re in town, hit me up for a coffee / beer during the week!

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Elan Ruskin(@despair) 's Twitter Profile Photo

My tips for speakers:
• Rehearse, rehearse, rehearse. Run through your talk every day between now and stage time. The more you practice, the more comfortable you'll be. Getting it right will feel like a habit. Record yourself so you can feel the pacing.
1/5

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