Vulkan(@VulkanAPI) 's Twitter Profileg
Vulkan

@VulkanAPI

API for High-efficiency Graphics and Compute on GPUs

ID:3041589202

linkhttps://www.vulkan.org/ calendar_today16-02-2015 22:28:12

3,4K Tweets

18,3K Followers

83 Following

Vulkan(@VulkanAPI) 's Twitter Profile Photo

In this new tutorial from Khronos member Steve Winston of HOLOCHIP, we get a demonstration using the latest Khronos Vulkan samples to illustrate how to work with Vulkan on iOS.

khr.io/135

In this new tutorial from Khronos member Steve Winston of HOLOCHIP, we get a demonstration using the latest Khronos Vulkan samples to illustrate how to work with Vulkan on iOS. khr.io/135
account_circle
Sascha Willems(@SaschaWillems2) 's Twitter Profile Photo

Just released version 3.40 of the Vulkan Hardware Capability viewer for all supported platform: vulkan.gpuinfo.org/download.php

This version adds support for some new extensions and the latest Vulkan profiles.

account_circle
LunarG(@LunarGInc) 's Twitter Profile Photo

This week LunarG released a new Vulkan SDK for Windows, Linux, & macOS that supports Vulkan revision 1.3.280. See the News Post on the LunarG Website for more details. bit.ly/3ILEACH

account_circle
Vulkan(@VulkanAPI) 's Twitter Profile Photo

There will be 3 great talks on Vulkan tomorrow at , and NVIDIA will continue their Nsight tools using Vulkan lab.

Learn more at: khronos.org/events/gdc-2024

account_circle
NVIDIAGameDev(@NVIDIAGameDev) 's Twitter Profile Photo

Sign up for our free lab today at , presented by Lenovo Workstations, and don't miss the chance to become an Nsight Pro.

Get hands-on experience with GPU profiling and debugging ray tracing applications.

account_circle
iago calvo lista(@IagoCalvo) 's Twitter Profile Photo

I encourage anyone interested in ray tracing on mobile to come to my talk. We will explore reflections, shadows, opacity,hybrid ray tracing (SSR+RT), VRS. The focus will be on Mali mobile GPUs but it should apply to all mobile and desktop
schedule.gdconf.com/session/realis…

account_circle
LunarG(@LunarGInc) 's Twitter Profile Photo

Check out the new white paper posted to the LunarG website - 'Cross-Stage Shader Optimization', by Greg Fischer, Senior Engineer. Vulkan. bit.ly/3wRXO6S

account_circle
Vulkan(@VulkanAPI) 's Twitter Profile Photo

There will be great Vulkan content at GDC this year! Check out our event page to learn more: khronos.org/events/gdc-2024

account_circle
iago calvo lista(@IagoCalvo) 's Twitter Profile Photo

is in less than one week
If anyone is interested in or Mali GPUs come to my talk about mobile raytracing or visit booth S1357 where Arm has fantastic demos like ours schedule.gdconf.com/session/realis… events.arm.com/gdc-24

account_circle
Vulkan(@VulkanAPI) 's Twitter Profile Photo

In the last 6 months, members of the Vulkan Working Group have released the following samples:

Sparse image & virtual textures, Mobile NeRF, Cross vendor OpenCL and Vulkan interoperability, Dynamic blending, Shader object and more...

See them all at: github.com/KhronosGroup/V…

account_circle
Arm Software Developers(@ArmSoftwareDev) 's Twitter Profile Photo

Check out the latest presentation on Vulkan synchronization for WebGPU by Arm's experts at the Vulkanized event. Learn how barriers were reworked in Dawn to boost performance on tiled GPUs. okt.to/twqEep

account_circle
Arm Software Developers(@ArmSoftwareDev) 's Twitter Profile Photo

Attention Vulkan developers 👀 Want to optimize your Ray Tracing content for mobile? Check out Arm's recent presentations from Vulkanized on realistic graphics with Ray Tracing. Learn about performance expectations and instructions for implementation. okt.to/Wfikj4

account_circle