⇌ ᴠᴀʟᴏ_ɪᴏ ⇋(@Valo_iO) 's Twitter Profile Photo

> codes the same thing in openFrameworks/C++
> gets 410-450 FPS (on a debug build), instead of 80 FPS on a unity *release* build

... yep, fuck unity indeed

account_circle
Louis T. Getterman IV — e/acc(@ltgiv) 's Twitter Profile Photo

And this is only the beginning…

Original plan for barn at www.Live.Farm — e/acc was projectors with Computer Vision (and maybe infrared) and using some of my old tricks (e.g. building in openFrameworks or Nannou) for doing work like the McDonald’s design when they used a tennis court.

account_circle
Kyle Geske(@stungeye) 's Twitter Profile Photo

Zed A. Shaw, Writer As a game dev instructor I appreciate these experiments! In the past I started folks with C++ with openframeworks using Visual Studio on Windows. After that, we progressed to C++ with Unreal Engine using Visual Studio, although I'm now leaning towards Rider as the UE C++ IDE.

account_circle
Monica.dev(@indigitalcolor) 's Twitter Profile Photo

I’ll be adding linear algebra to my creative exploration list somewhere between Blender, webgl, SVG animation p5js, css magic, OpenFrameworks, Procreate Dreams, Wacom, Clip Studio Paint, etc.

account_circle
Zed A. Shaw, Writer(@lzsthw) 's Twitter Profile Photo

Kyle Geske Interesting. Is 'openframeworks' a specific project or do you mean 'open stuff like SDL2 and Raylib'? Drop me some links if you get a chance. Also, why Rider? Is it better integrated into Unreal or cheaper? Visual Studio lacking in some way?

account_circle
Louis T. Getterman IV — e/acc(@ltgiv) 's Twitter Profile Photo

Letter of Marque Holder And this is only the beginning…

Original plan for barn at www.Live.Farm — e/acc was projectors with Computer Vision (and maybe infrared) and using some of my old tricks (e.g. building in openFrameworks or Nannou) for doing work like the McDonald’s design when they used a tennis court.

account_circle