takahiro harada(@haradatakahiro) 's Twitter Profile Photo

We often use 2 level for . Maybe it's time to add more levels as we are in 2024. Multilevel BVH is added in . Also now works on (using HIP) too. The image below is rendered on GPU. Great job team.

We often use 2 level #BVH for #raytracing. Maybe it's time to add more levels as we are in 2024. Multilevel BVH is added in #HIPRT. Also now #PBRT works on #AMD #Radeon #GPU (using HIP) too. The image below is rendered on #Navi31 GPU. Great job #HIPRT team.
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AMD Fusion | All AMD News, Rumors and Reviews(@amdfusioncom) 's Twitter Profile Photo

AMD GPUOpen - Graphics and game developer resources
The source code for the core of our easy-to-integrate ray tracing library for HIP is now available on GitHub.
The post HIP Ray Tracing (HIP RT) core is now open source! appeared first on AMD GPUOpen.

gpuopen.com/hiprt-opensour…

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Brandon Nolte(@noltezeitgeist) 's Twitter Profile Photo

This would also more effectively train the model by having two isolated neural networks which could then be combined to create a new method of perception.

We could even use the AMD's HIP Ray Tracing technology which was open sourced for this thread.

gpuopen.com/hiprt/

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Brian Cornille(@bcorni7) 's Twitter Profile Photo

fclc Jeff HIPRT I think exposes the primitives for HIP code without using graphics libraries. gpuopen.com/hiprt/ I have not thoroughly investigated this though.

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naca911(@naca9111) 's Twitter Profile Photo

BlenderでもAMDはハードウェアレイトレが出来るように頑張っているけど3.5には間に合わなかった様子。
phoronix.com/news/AMD-HIPRT…

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AMD GPUOpen(@GPUOpen) 's Twitter Profile Photo

🎇 We're thrilled to announce that we've open-sourced the core of RT, our easy-to-integrate library for HIP! gpuopen.com/hiprt/🎇

Dive into the code to see how we leverage our ray-tracing hardware: github.com/GPUOpen-Librar…

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Embedded House(@embedded_house) 's Twitter Profile Photo

AMD's HIPRT Working Its Way To Blender With ~25% Faster Rendering: While not part of the upcoming Blender 3.5 release, AMD engineers are working to land their HIP ray-tracing (HIPRT) support within the Blender open-source 3D… dlvr.it/SlT15w

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takahiro harada(@haradatakahiro) 's Twitter Profile Photo

Using a library rt fora non-rendering purpose. Good to see rt makes it so easy to write an fluid simulation, which I worked a long time ago. It was very challenging when scattering operations can be done by vertex shader writes.

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Oscar Barenys(@oscarbg81) 's Twitter Profile Photo

Blender 4.0 (GPU related) wishes:
1)Intel OIDN v2 (AMD & Intel) GPU denoise supp.
2)Optix 8.0 Ada SER supp. (est. Optix Cycles 10-30% speedups on Ada)
3)HIPRT Linux (AMD GPU) supp
Coming next in 4.1(?):
1)OpenPGL GPU supp.
2)MacOS 14.x & M3 MetalRT enhanc.
3)Oidn v2.x Metal supp.

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AMD GPUOpen(@GPUOpen) 's Twitter Profile Photo

🔥 RT is our high-performance and simple to use API for HIP 🔥

The latest HIP RT release (v2.2) introduces:

🎇 Multi-level instancing
🎇 Triangle pairing
🎇 AS compaction
🎇 Faster BVH build speed

Download now: gpuopen.com/hiprt/?utm_sou…

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