spleeN(@spleen_) 's Twitter Profile Photo

Legend tells of a wall-culling system forged long (1.5 years) ago in the age of Comatour.
Thought lost to the forces of entropy and poor code optimization, this system sees new life in the hands of a powerful code-necromancer:

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Willis Ellis(@WillisEllis8) 's Twitter Profile Photo

For day 493 of coding; I have watched 3/4 of Heartbeast's second video on random level design, featuring the player and collisions
The player placement is a bit unrefined at the moment
eloper er

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Willis Ellis(@WillisEllis8) 's Twitter Profile Photo

For day 492 of coding, I have decided to start studying randomly generated levels. For this I have finished the first video of a tutorial by Heartbeast

I did change the floor to better stand out from the walls

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Juan Manzano(@AppletreeDev) 's Twitter Profile Photo

Improved Title Screen
More sounds
Signs
Destroyable & Colidable objects
Hit and Death for player
Mouse control on main menu
Colectable items and guns

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Juan Manzano(@AppletreeDev) 's Twitter Profile Photo

New UI: Health bar for player.
New sounds
Particle effects on bullets (trail and hit)
White outline on interactable items
Facing signals
Pushback for some weapons
New Paralax background (need improvement)

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Willis Ellis(@WillisEllis8) 's Twitter Profile Photo

For day 479 of coding, I have move the button sprites and detection areas closer to the 'Place Wager' prompt.

I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8

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