For day 493 of coding; I have watched 3/4 of Heartbeast's second video on random level design, featuring the player and collisions
The player placement is a bit unrefined at the moment
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For day 492 of coding, I have decided to start studying randomly generated levels. For this I have finished the first video of a tutorial by Heartbeast
I did change the floor to better stand out from the walls
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For day 484 of coding, I have given functionality to the rest of the buttons in the options menu
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For day 483 of coding, I have applied functions to the first set of option buttons. I will apply functions to the rest at a later time
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For day 482 of coding, I have made some arrows to display with the selected option except for the last two
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For day 478 of coding, I have altered how the wager information is displayed. I'm not sure if I'm ok with how it is right now
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For day 485 of coding, I have changed the 'How to Play' section a bit. I will later add functionality to the arrows and return button
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For day 481 of coding, I have some of the options react to mouse clicks
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For day 479 of coding, I have move the button sprites and detection areas closer to the 'Place Wager' prompt.
I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8
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For day 477 of coding, I have placed buttons on the wager screen for the mouse to click on
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For day 475 of coding, the mouse can now click on the title choice selections. Detection is a little spotty, and will need some adjustments
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For day 486 of coding, I have given functions to the arrows and return button
#gamedev #gamedev eloper #Gamedevelopment #gamedesign #gamedesign er #gamedesign ing #coding #CodingLife #dailycoding #dailycoding challenge #dailycoding habit #GMS 2 #GMS #gamemakerstudio #gamemakerstudio 2
For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end
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