Last week I started building a Thieflike level inspired by Dillon Rogers 's Gloomwood. Level plays fine but still needs more work and I also need to implement some more mechanics, but here are some shots of the level.
#leveldesign #blocktober
Iโm super happy to show you all the blockout of Khriโs Observatory, one of my absolute favorite levels I worked on in #JediSurvivor
#Blocktober #LevelDesign #Gamedev
Vandal went through a rough time, but it's still my best mapping work [so far]. For #blocktober I wanted to show how far it went from its early CSGO greybox to the current CS2 build.
To end this Blocktober month and celebrate 10 years since the release of Rayman Legends, I'm sharing a 'chase map' that I made but didn't end up in the final game ๐
#Blocktober #LevelDesign #GameDev #GameDesign #Rayman
Halloween #Blocktober !
The abandoned Arkham Asylum in Gotham Knights.
I focused on a dark horror atmosphere centered around solving grisly puzzles in a secret League of Shadows lab inspired by the 1990 film Darkman.
#leveldesign #gamedev #UnrealEngine ๐งต
Hey everyone !
Deciced I'll be posting some of my work done for the CGMA #leveldesign course for #Blocktober since all my other work is under NDA.
Here's a sci fi level I made during this course, hope you enjoy !
Greetings!
It's #Blocktober & I'm excited to show you some of my work from Jedi: Survivor.ย Specifically the opening to Jedha. GD is a team effort, in these areas you also see the work of Env. Artists Nate Rulli & Brain Gao and Lighting by Sam Santillo. #gamedev #leveldesign
Making progress every day to get this done. Putting everything I have into it.
#Halo #Forge #LevelDesign #Blocktober