80 LEVEL(@80Level) 's Twitter Profile Photo

.Piotr Tatar has unveiled 'The Last Batch', a stunning cinematic masterpiece envisioning a trailer for a fictional Breaking Bad game.

Full trailer and more info: 80.lv/articles/break…

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Daniel Karner(@SmallLebowskii) 's Twitter Profile Photo

I created this 3D-rendering back in 2010 as a hommage to the good old days of DOSgaming. Modeled/rendered with 3dsmax and Vray. Hope you like it!


'Back in 1991'

I created this 3D-rendering  back in 2010 as a hommage to the good old days of DOSgaming. Modeled/rendered with 3dsmax and Vray. Hope you like it! 
 #3dsmax #Vray #CGI #3D #RETROGAMING #DOSGaming

'Back in 1991'
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80 LEVEL(@80Level) 's Twitter Profile Photo

3D Animator Arthur Munoz continues to share character animation breakdowns for his past projects, this time offering an in-progress look at fighting animations for Spiders' Steelrising made with Autodesk 3ds Max.

More clips: 80.lv/articles/an-in…

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80 LEVEL(@80Level) 's Twitter Profile Photo

Vikram Joshi has shared an in-depth breakdown of The Gloria project, focusing on how a stunning real-time interior design scene was modeled with 3ds Max and rendered in Unreal Engine 5.

Full breakdown here: 80.lv/articles/how-t…

smax art

Vikram Joshi has shared an in-depth breakdown of The Gloria project, focusing on how a stunning real-time interior design scene was modeled with 3ds Max and rendered in Unreal Engine 5.

Full breakdown here: 80.lv/articles/how-t…

#3dsmax #unrealengine5 #ue5 #3d #3dart
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柳瀬敬之:メカデザイナー(@yanase_t) 's Twitter Profile Photo

メカデザイナー、オリジナルロボをデザインして3Dプリンターで出力してみた その08
(デザイン編5)

デザインしつつ静岡ホビーショーの話

#3Dプリンター
#オリジナルロボ
#3DSMAX
#イラスト
#メカデザイン

youtube.com/live/psXvsLcbZ… YouTubeより

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80 LEVEL(@80Level) 's Twitter Profile Photo

3D Artist Carla Albertelli talked to us about the Game Boy project, explaining how the transparent shell version of the gadget was modeled and textured with 3ds Max and Substance 3D Painter.

Learn more: 80.lv/articles/recre…

art smax

3D Artist Carla Albertelli talked to us about the Game Boy project, explaining how the transparent shell version of the gadget was modeled and textured with 3ds Max and Substance 3D Painter.

Learn more: 80.lv/articles/recre…

#3dart #3d #3dsmax #substancepainter #gameboy
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CG Channel(@theCGchannel) 's Twitter Profile Photo

Check out free standalone UV packing tool Packer-IO

The new app takes the tech behind 3d-plugin.com's UV-Packer plugins for , and and makes it available to users of any DCC app or game engine

cgchannel.com/2024/05/downlo…

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Pasquale Scionti(@scionti_design) 's Twitter Profile Photo

Waiting for Silent Hill Inspired Scene
Another mood I used a combination of Ultra Dynamic Fog BP and exp fog
Quixel Trees and some assets and decals
Unreal Engine 5.3 Lumen Nanite
Gas station and Silent Hill Sign created with 3dsmax and Substance Painter
HDR Lighting with

Waiting for Silent Hill Inspired Scene 
Another mood I used a combination of Ultra Dynamic Fog BP and exp fog
Quixel Trees and some assets and decals
Unreal Engine 5.3 Lumen Nanite 
Gas station and Silent Hill Sign created with 3dsmax and Substance Painter 
HDR Lighting with
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笹原正揮@3DCG/アニメつくる人(@sasahara3DCG) 's Twitter Profile Photo

1~4page/8page

偉そうにたくさん書いてはいるけど、何割かは過去に自分が先輩から注意された事をそのまま書いてるだけだったりする。
使用ソフトは3dsmax。
※内容には個人的な偏見が含まれている可能性があります。

1~4page/8page

偉そうにたくさん書いてはいるけど、何割かは過去に自分が先輩から注意された事をそのまま書いてるだけだったりする。
使用ソフトは3dsmax。
※内容には個人的な偏見が含まれている可能性があります。
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株式会社スタジオ武器屋(@Studio_BUKIYA) 's Twitter Profile Photo

【3dsMAX:パラメータ一括変更スクリプト】
trtools.jp/3dsmax/maxscri…
ふぁ──────ッ!!!
選択したオブジェクトのパラメータを一括で変更などできるスクリプト!!!詳しくは上記のページへ。

図はスプラインIKで生成された多数のポイントヘルパー(mayaでいうロケータ)

【3dsMAX:パラメータ一括変更スクリプト】
trtools.jp/3dsmax/maxscri…
ふぁ──────ッ!!!
選択したオブジェクトのパラメータを一括で変更などできるスクリプト!!!詳しくは上記のページへ。

図はスプラインIKで生成された多数のポイントヘルパー(mayaでいうロケータ)
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Autodesk M&E Japan(@autodesk_me_jp) 's Twitter Profile Photo

『ARMORED CORE VI FIRES OF RUBICON』メイキングセミナー ゲーム制作ワークフローセミナー第7弾 too.com/dc/report/2401…
フロム・ソフトウェア様講演、Too主催のセミナーレポートが公開されました!

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80 LEVEL(@80Level) 's Twitter Profile Photo

Alice Démaret showed the working process behind the Quiet Mill House project, explaining the composition and modeling workflows and sharing tips on stylized rendering in UE5.

Read the breakdown: 80.lv/articles/break…

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Damilare Idowu(@HydeeOfficial) 's Twitter Profile Photo

GZ Villa.

Sometimes I feel I am doing too much, sometimes I feel I am not doing enough.
But in all we keep doing our best, that's why we are who we are

estate

GZ Villa.

Sometimes I feel I am doing too much, sometimes I feel I am not doing enough. 
But in all we keep doing our best, that's why we are who we are

#3dsmax #coronarenderer #cgi #architecture #photography #real estate
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