day_011; today i implemented chunk octrees for vox models! similar pipeline to terrain chunks just without uvs~
#100daysofgamedev #zoxel #indiegame #indiedev
I've been in poor mental shape for almost two months, skipped daily reports since 30 March. Let's try renew regular #100daysofcode #100daysofgamedev - since then I've completely failed to work for around 6 days, more likely 8, so today I should be somewhere around day 457 :)
Day 10 #100DaysOfGameDev #GodotEngine
Good session just focused on making a small game in an hour. Simple jam but fun makes me realize the benefits of knowing how to navigate an engine is half the battle .
Day 11 #100DaysOfGameDev #GodotEngine
Uploaded the game jam game made in an hour. Most of the time was spent reconfiguring the actual export but now I know. I feel good after completing the game as it pushed me to not focus on polish and just focus on task per time.
Also: going to restart posting for #100DaysofGameDev ! I claim putting up dreamswithopeneyes.itch.io/twelve-days yesterday counts as a day. Maybe even a BIG day, even though it was already released elsewhere!
day_012; today i worked on vox models using octree data! It's not done yet, maybe tomorrow it will be :D
#100daysofgamedev #zoxel #screenshotsaturday
Day 16 of #100daysofgamedev
Back from vacation feeling inspired 🌈
🐻🪘 Gave Bongo a rolling mechanic, helps with those speed runs
👉Wishlist #StolenHearts : store.steampowered.com/app/1527720/St…
#IndieGameDev #gamedev #indiedevhour #indiewatch #gamedev s #gamedev elopment #indiegames
day_013; today i finished off the vox model octrees! next i will implement camera LODing for characters to reduce triangle count~
#100daysofgamedev #zoxel #screenshotsunday
Day 17 of #100daysofgamedev
🐺New 2D wolf enemy
👉Wishlist #StolenHearts : store.steampowered.com/app/1527720/St…
#IndieGameDev #gamedev #indiedevhour #indiewatch #gamedev s #gamedev elopment #indiegames
Day 13 #100DaysOfGameDev #GodotEngine
Just messed around with lighting and collision to fresh out an idea, need light range to match collision , then apply shaders for practice maybe
#100DaysOfCode #R8 #Day3 0
#100DaysofGameDev #R4 #Day3
Week3-Day16
May 16, 2023
- Add ladder Climb feature.
- Worked on some artwork for player hit damage
- Did some work on a tileset that I'm working on the game Legend of Curse with HomeTeam GameDev (formerly Gamkedo Club) youtube.com/watch?v=4TNEpH…
Day 12 #100DaysOfGameDev #GodotEngine
Spent the time researching so tools for game dev and messing with them. A lot of fun to come
#100DaysOfCode #R8 #Day31
#100DaysofGameDev #R4 #Day4 #indiegamedev
Week3-Day17
May 16, 2023
- Create Spike Artwork
- Worked on creating tutorial for creating custom palette in GIMP
youtube.com/watch?v=YFE0_S…
Thanks to eugeneloza I'm going to by trying #100DaysOfCode #100daysofgamedev .
Day 1 results:
Bugfixes related to music and controls