voxel raytracer(@voxel_tracer) 's Twitter Profileg
voxel raytracer

@voxel_tracer

Graphics Engineer @splinetool. Super passionate about Computer Graphics.

ID:872121135428718594

linkhttps://github.com/voxel-tracer calendar_today06-06-2017 16:00:56

920 Tweets

1,5K Followers

470 Following

Jacco Bikker(@j_bikker) 's Twitter Profile Photo

New episode (number 5 already!) in the series on Real-time Voxel Ray Tracing in C++:

jacco.ompf2.com/2024/05/22/ray…

This time the topic is reprojection. This is a complex topic and thus a lengthy episode.

New episode (number 5 already!) in the series on Real-time Voxel Ray Tracing in C++: jacco.ompf2.com/2024/05/22/ray… This time the topic is reprojection. This is a complex topic and thus a lengthy episode.
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Jacco Bikker(@j_bikker) 's Twitter Profile Photo

COMING SOON (next week): Episode 5 of the series on Voxel Ray Tracing in C++. Topic: Reprojection. This has become a massive article, covering reprojection as well as bilinear history reads and detection of (dis)occlusions.

Article 1-4 can be found here: jacco.ompf2.com/author/jbikker/

COMING SOON (next week): Episode 5 of the series on Voxel Ray Tracing in C++. Topic: Reprojection. This has become a massive article, covering reprojection as well as bilinear history reads and detection of (dis)occlusions. Article 1-4 can be found here: jacco.ompf2.com/author/jbikker/
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Cem Yuksel(@cem_yuksel) 's Twitter Profile Photo

Our SIGGRAPH 2024 paper 'Area ReSTIR' extends resampling to primary rays, substantially improving over with Antialiasing and Depth-of-Field.
Paper video on YouTube: youtube.com/watch?v=X9b-4z…
Higher quality video and images are on the project page: graphics.cs.utah.edu/research/proje…

Our SIGGRAPH 2024 paper 'Area ReSTIR' extends resampling to primary rays, substantially improving over #ReSTIR with Antialiasing and Depth-of-Field. Paper video on YouTube: youtube.com/watch?v=X9b-4z… Higher quality video and images are on the project page: graphics.cs.utah.edu/research/proje…
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Natalya Tatarchuk 🇺🇦(@mirror2mask) 's Twitter Profile Photo

Please join us virtually June 3 & 4 for Rendering Engine Architecture 2024 Conference to hear about the rendering systems used by production-proven projects at Remedy, Sony Santa Monica, 4A Games, Blizzard & EA | DICE . tinyurl.com/reac2024main
To register: tinyurl.com/reac2024

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Jacco Bikker(@j_bikker) 's Twitter Profile Photo

More great SIGGRAPH'24 papers on Ke-Sen Huang:

realtimerendering.com/kesen/sig2024-…

Realtime Path Guiding Using Bounding Voxel Sampling
Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks
Practical Error Estimation for Denoised Monte Carlo Image Synth.

More great SIGGRAPH'24 papers on Ke-Sen Huang: realtimerendering.com/kesen/sig2024-… Realtime Path Guiding Using Bounding Voxel Sampling Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks Practical Error Estimation for Denoised Monte Carlo Image Synth.
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Jacco Bikker(@j_bikker) 's Twitter Profile Photo

Article #2 in the series on Voxel Ray Tracing in C++ will arrive tomorrow around noon! In the meantime, the first one is available here:

jacco.ompf2.com/2024/04/24/ray…

Get the rendering template on Github:

github.com/jbikker/voxpop…

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Jacco Bikker(@j_bikker) 's Twitter Profile Photo

The second episode in the series on Voxel Ray Tracing in C++ is now available:

jacco.ompf2.com/2024/05/01/ray…

In this episode we add recursive reflections and refraction with Snell's law and Fresnel. With the included template, everything runs in real-time on your CPU.

The second episode in the series on Voxel Ray Tracing in C++ is now available: jacco.ompf2.com/2024/05/01/ray… In this episode we add recursive reflections and refraction with Snell's law and Fresnel. With the included template, everything runs in real-time on your CPU.
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Nikita Lisitsa(@lisyarus) 's Twitter Profile Photo

Implemented a proper brdf (Cook-Torrance + GGX) and vndf sampling, now I can do some nicer materials! Here's a shiny ball and a golden dragon:

Implemented a proper brdf (Cook-Torrance + GGX) and vndf sampling, now I can do some nicer materials! Here's a shiny ball and a golden dragon:
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Jacco Bikker(@j_bikker) 's Twitter Profile Photo

Episode 3 of the Voxel Ray Tracing in C++ series is now available:

jacco.ompf2.com/2024/05/08/ray…

This time: stochastic techniques; anti-aliasing, the accumulator, soft shadows. And: scene loading.

Viking outpost scene credit: PabloDebusschere / Sketchfab.

Episode 3 of the Voxel Ray Tracing in C++ series is now available: jacco.ompf2.com/2024/05/08/ray… This time: stochastic techniques; anti-aliasing, the accumulator, soft shadows. And: scene loading. Viking outpost scene credit: PabloDebusschere / Sketchfab.
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Mike Turitzin(@miketuritzin) 's Twitter Profile Photo

I've found Im3d is a nice complement to Dear ImGui, which is excellent for 2D UI/vis, but doesn't do 3D at all.

Im3d fills the hole, providing gizmos for 3D object manipulation and a bunch of immediate-mode 3D debug drawing features.

github.com/john-chapman/i…

[cont.]

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Jiayin Cao(@Jiayin_Cao) 's Twitter Profile Photo

We are making a lot of improvements in UE's rendering pipeline by taking advantages of RTX hardware. It happens on UE NvRTX branch
developer.nvidia.com/game-engines/u…
Here is the latest ReSTIR GI implementation that we've done in UE5, which lights the scene with only emissive materials

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bella 💙(@TheArtofBella) 's Twitter Profile Photo

i only have one month left of severance plus a couple of months before i am forced to leave the country 😀 if you guys know about any leads on any 3D art related gigs please let me know 🖤 the situation has become dire

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Max Liani(@maxliani) 's Twitter Profile Photo

New blog post: fast, single kernel 2D CDF construction (for HDR light maps importance sampling)
maxliani.wordpress.com/2024/03/09/abo…

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Adam Marrs(@acmarrs) 's Twitter Profile Photo

I'll be at GDC this year! Evan Hart and I are presenting on Real-Time Path-Traced Light Transport in UE5 at the Advanced Graphics Summit. Add our talk to your schedule and I'll see you there!

schedule.gdconf.com/session/advanc…

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Payton(@Pjbomb2) 's Twitter Profile Photo

Kinda missed my chance with this post, but I want to provide a bit of explanation
This is in unity 2021, and is FULL pathtracing WITHOUT RT cores in realtime. I use truetrace, a pathtracer I am developing that is completely free and open source on github and my discord server!

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Chris Wyman(@_cwyman_) 's Twitter Profile Photo

The video for our SIGGRAPH 2023 course 'A Gentle Introduction to ReSTIR' is now available on the ACM Digital Library. It's freely available, without subscribing to the DL, by navigating through this specific link (our course is first): siggraph.org/wp-content/upl…

The video for our SIGGRAPH 2023 course 'A Gentle Introduction to ReSTIR' is now available on the ACM Digital Library. It's freely available, without subscribing to the DL, by navigating through this specific link (our course is first): siggraph.org/wp-content/upl…
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Kostas Anagnostou(@KostasAAA) 's Twitter Profile Photo

ReSTIR based dynamic diffuse global illumination, discussing ray generation, temporal and spatial reuse, irradiance caching and denoising, good read: blog.traverseresearch.nl/dynamic-diffus…

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Kostas Anagnostou(@KostasAAA) 's Twitter Profile Photo

I made an attempt at a Maths-free, qualitative introduction to ReSTIR for direct illumination, lots of pretty pictures. interplayoflight.wordpress.com/2023/12/17/a-g…

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Traverse-Research(@TraverseBreda) 's Twitter Profile Photo

👀Check out our latest blog post by Emilio Laiso and Rosalie de Winther at Traverse Research, exploring our approach to real-time volumetric rendering with Breda. ⛅ We'll go over the fundamentals of the data structure, sampling and rendering techniques ☁️ blog.traverseresearch.nl/intro-to-rende…

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Rami Ismail / رامي(@tha_rami) 's Twitter Profile Photo

As the gamedev.world team completes our final preparations for our 16 hour livestream tomorrow, we are asking and hoping you will grant us one final push in making sure this unique octolingual games conference reaches as many people it could help as possible!

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