voxel raytracer
@voxel_tracer
Graphics Engineer @splinetool. Super passionate about Computer Graphics.
ID:872121135428718594
https://github.com/voxel-tracer 06-06-2017 16:00:56
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Our SIGGRAPH 2024 paper 'Area ReSTIR' extends resampling to primary rays, substantially improving over #ReSTIR with Antialiasing and Depth-of-Field.
Paper video on YouTube: youtube.com/watch?v=X9b-4z…
Higher quality video and images are on the project page: graphics.cs.utah.edu/research/proje…
We are making a lot of improvements in UE's rendering pipeline by taking advantages of RTX hardware. It happens on UE NvRTX branch
developer.nvidia.com/game-engines/u…
Here is the latest ReSTIR GI implementation that we've done in UE5, which lights the scene with only emissive materials
👀Check out our latest blog post by Emilio Laiso and Rosalie de Winther at Traverse Research, exploring our approach to real-time volumetric rendering with Breda. ⛅ We'll go over the fundamentals of the data structure, sampling and rendering techniques ☁️ blog.traverseresearch.nl/intro-to-rende…