Josef Pelz(@JosefPelz) 's Twitter Profile Photo

Converting any (well modeled and closed) geometry to a volumetric scene. Then corrupting it and render it. All in real-time in

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BrainDrops ❤️🤖🖼(@braindrops_art) 's Twitter Profile Photo

🚨'Memories of an Exhibition' 🚨

500 unique pieces by Benjamin Bardou, visual artist & filmmaker pioneering aesthetics of point clouds & volumetric video is available now on BrainDrops and nearly 60% minted.

🔗 in bio.

GO FULL SCREEN WITH THIS 👇

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Alex Leiva(@aviel08) 's Twitter Profile Photo

Quick workflow showing how I add volumetric fog to this scene with Reverie. I just try some of the templates and then tweak several values.

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DJBrutusBeats(@JustRamsay) 's Twitter Profile Photo

ARK: Survival Ascended Post update: getting grainy shadow had to turn off volumetric clouds to even see anything…. You literally get 20 fps flying around with volumetric clouds on now.

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Benjamin Bardou(@benjaminbardou) 's Twitter Profile Photo

🌳 'The eye creates perspective, walking brings it to life.' André Le Nôtre
🎨 Some research in volumetric video.

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Sergey Gonchar(@the_gonchar) 's Twitter Profile Photo

Volumetric lights on Apple Vision Pro! Built with RealityKit ShaderGraph. These lights add an incredible depth to the visuals.

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@AndTartary and antiquity(@andtartary2) 's Twitter Profile Photo

This is a geometry textbook with volumetric details from 1570. The creator of geometry himself Descartes would not be born until 26 years after this textbook was published .

This is a geometry textbook with volumetric details from 1570.  The creator of geometry himself Descartes would not be born until 26 years after this textbook was published .
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Thomas Feichtmeir(@cyangmou) 's Twitter Profile Photo

The simplest explanation why different projection approaches exist:
Oblique: to measure lengths quickly
Orthographic: for a correct (beautiful) volumetric depiction

The simplest explanation why different projection approaches exist:
Oblique: to measure lengths quickly
Orthographic: for a correct (beautiful) volumetric depiction
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Joaquin Garcia, MD(@joaquingarciamd) 's Twitter Profile Photo

Anatomic Pathology and Pramana have partnered to bring automation, robotics, and volumetric scanning to archived glass slides; Mayo Clinic President and CEO, Dr. Gianrico Farrugia, is the visionary who put this innovation lifecycle in motion.

Anatomic Pathology and Pramana have partnered to bring automation, robotics, and volumetric scanning to archived glass slides; Mayo Clinic President and CEO, Dr. Gianrico Farrugia, is the visionary who put this innovation lifecycle in motion.

#digitalpathology #ai #mayoclinic
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Máté Homolya(@MateHomolya) 's Twitter Profile Photo

WebGPU Volumetric Cloud ☁️ shader experiment results with Orillusion engine, day 2. Using a dual-lobe HG phase for cloud layer, and a simple sine function to modulate the density.

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Abdullah | Design(@i3yii) 's Twitter Profile Photo

Midjourney volumetric style 🤩🔥

Prompt:
volumetric style, 8k high quality, wide-angle of a black tiger standing on top of a rock surrounded by palms and trees with a blurry background —niji 6 —ar 4:5



Midjourney volumetric style 🤩🔥

Prompt:
volumetric style, 8k high quality, wide-angle of a black tiger standing on top of a rock surrounded by palms and trees with a blurry background —niji 6 —ar 4:5 

#MidjourneyAI 
#AIArtworks 
#Discord
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cryshlee(@cryshlee) 's Twitter Profile Photo

Here is an example of how you can create realistic “volumetric” lighting using the luminance values of a 2D image. This is just one of the many ways the lighting behind the “zap” could have been created. x

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Chris Follows Art(@nftaverse) 's Twitter Profile Photo

Volumetric Video capture of artist Nigel Rolfe.

Happy to collaborate on VIVAAR event, Venice Biennale. We captured 8 artists at our PhD researcher led Wimbledon College of Arts volumetric studio. The artists performed live at Venice & AR experiences are available across Venice until Nov24

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Pasquale Scionti(@scionti_design) 's Twitter Profile Photo

Hellblade 2 is near
Here is my fan art scene bottom sceenshot comparison created with
Unreal Engine 5.3 Lumen Nanite Quixel
Hdr lighting from HDRI-Skies.com with Directional light and volumetric fog more soon 🤟🏻
artstation.com/pscionti

Hellblade 2 is near 
Here is my fan art scene bottom sceenshot comparison created with 
Unreal Engine 5.3 Lumen Nanite Quixel 
Hdr lighting from HDRI-Skies.com with Directional light and volumetric fog more soon 🤟🏻
artstation.com/pscionti
#ue5 #UnrealEngine5…
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