Andrew Fox would be cool, afaik they already do an interesting thing where your voice is echoed based on how big the environment is, but I don’t know whether that is a property of RealityKit itself or if they added it manually to the environments, and [1/x]
Miguel Piedrafita ✨ We're getting somewhere. Collisions and endless enemies now. Better field of view for casting. Small QoL bumps
Dev velocity pick up at least. Tbh this has been challenging so far. Lots of unfamiliar APIs around RealityKit but feeling good
Next up: end game if enemy reaches you!
Tim Isenman on the left it’s RealityKit, on the right it’s Unity. Ideally (and most of the time) the two would look the same. But particle effects are not converted so well yet, because RealityKit lacks some functions, because of some bugs and AVP supports no post processing such as glow
ClaudiaCoderPilot 𝚖𝚊𝚝𝚝𝚑𝚒𝚊𝚜_𝚌𝚘𝚍𝚎 SpriteKit is for 2D graphics. SceneKit would be the 3D counterpart:
developer.apple.com/scenekit/
RealityKit is built for AR 3D experiences:
developer.apple.com/documentation/…
It really depends on what exactly you want to use it for. For simple objects there is the Model3D view in SwiftUI.