Coco(@cocog213) 's Twitter Profile Photo

One of the coolest things in RealityKit is the shadows that come off Entities when applying the ShadowComponent.

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Nick Dev(@_nickdev) 's Twitter Profile Photo

What is this?!

RealityKit arview.hitTest doesn't seem to work well from a distance...about to test out rayCasting to see if that works any better...

Stay Tuned!

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Denis Gladkikh(@outcoldman) 's Twitter Profile Photo

Looking for dev to help with a few tasks for visionOS Project ( immersishare.app )

More details reddit.com/r/visionosdev/…

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Jelmer ᯅ(@JelmerVerhoog) 's Twitter Profile Photo

I wish RealityKit had better support for particle systems, and that Polyspatial would also fix texture sheet animations (they are played in the wrong order)

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Andrea Copellino(@AndreaCopellino) 's Twitter Profile Photo

Andrew Fox would be cool, afaik they already do an interesting thing where your voice is echoed based on how big the environment is, but I don’t know whether that is a property of RealityKit itself or if they added it manually to the environments, and [1/x]

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Gabriel Uribe(@uribegosselin) 's Twitter Profile Photo

Miguel Piedrafita ✨ We're getting somewhere. Collisions and endless enemies now. Better field of view for casting. Small QoL bumps

Dev velocity pick up at least. Tbh this has been challenging so far. Lots of unfamiliar APIs around RealityKit but feeling good

Next up: end game if enemy reaches you!

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Dan Miller(@DanMillerDev) 's Twitter Profile Photo

This week’s demo made with Unity shows off a simple approach for 3D portals! Look for it as a future package sample

It shows one approach on how to emulate Encounter Dinosaurs portal using some clever scene geometry along with the RealityKit Occlusion Material!

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Yaehoon(@yaehoonkim) 's Twitter Profile Photo

I speculate that in RealityView, for windows and volumes, it uses a scene that bridges the previous ARKit's ARView & RealityKit. However, in the unique Immersive Space of visionOS, it seems to handle things a bit differently from the conventional method. (3/3)

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Lena(@thea_lena_36) 's Twitter Profile Photo

If you want to learn more about Entity Component System (when using RealityKit), then I think this is a great sample project and video to start!

It really helped me with my SSC submission this year.

🐠🐟🐡

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Jelmer ᯅ(@JelmerVerhoog) 's Twitter Profile Photo

Tim Isenman on the left it’s RealityKit, on the right it’s Unity. Ideally (and most of the time) the two would look the same. But particle effects are not converted so well yet, because RealityKit lacks some functions, because of some bugs and AVP supports no post processing such as glow

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Cihat Gündüz(@Jeehut) 's Twitter Profile Photo

ClaudiaCoderPilot 𝚖𝚊𝚝𝚝𝚑𝚒𝚊𝚜_𝚌𝚘𝚍𝚎 SpriteKit is for 2D graphics. SceneKit would be the 3D counterpart:
developer.apple.com/scenekit/

RealityKit is built for AR 3D experiences:
developer.apple.com/documentation/…

It really depends on what exactly you want to use it for. For simple objects there is the Model3D view in SwiftUI.

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iwamah(@iwamah1) 's Twitter Profile Photo

これ有識者の方がいたら聞きたいんですが
AppleのRealityKitのサンプルコード”Taking Pictures for 3D Object Capture'にある'depth and gravity data'のgravity dataってどういう意味なんですかね?

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Jeff Brown(@OldToolMan) 's Twitter Profile Photo

Gil Tina Debove Nigro ᯅ I haven't done animations in RealityKit (or the converter). Our animations are computer in game via an animation system that uses quaternions to positions various meshes. We convert those to matrices and use the Entity.move(to: relativeTo:)

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Mikaela Caron 🦄(@mikaela__caron) 's Twitter Profile Photo

I’m about to release a Swift package to help with hand tracking in RealityKit for visionOS!

It’s very basic right now, and can work as a singleton because it’s only one class, but is there a better way to implement this….? (Rather than using a singleton)

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