Kirynn ⚙️ Live2D(@ramdroidrigs) 's Twitter Profile Photo

I ended up using the glue heightmap technique to get these crystal flower angles. Basically I just created some extra layers to control the highest points of each crystal and put all of the new layers into this deformer.

🎨 Llerose | Live2d art mom| commission waiting list 🕊️ Pleasant Phessant

account_circle
Eric(@Eric_BereanArch) 's Twitter Profile Photo

Alf Benny 🧢 Nonlin.Org Garlascheli's acid pigment shroud is much cruder in terms of being a 3D heightmap. E.g. see dark areas around the nose. Microscopically the image isn't even made from irradiated, dehydrated cellulose like the shroud. It lacks blood serum halos from real wound contact.

@alfbennymedia @Nonlin_Org Garlascheli's acid pigment shroud is much cruder in terms of being a 3D heightmap.  E.g. see dark areas around the nose.  Microscopically the image isn't even made from irradiated, dehydrated cellulose like the shroud.  It lacks blood serum halos from real wound contact.
account_circle
FOCAL FLARE 🇮🇪🍉(@OfficialRF2) 's Twitter Profile Photo

I'm gonna summon 4 groups of my audience here for them to treat this tweet as if it was a chat room with just the following:
1. entity (Mylosav, nat.C-42)
2. firearm (Blackstar BLK)
3. OC art (Flaremon)
4. heightmap render (Focal Flare Emblem)

I'm gonna summon 4 groups of my audience here for them to treat this tweet as if it was a chat room with just the following:
1. entity (Mylosav, nat.C-42)
2. firearm (Blackstar BLK)
3. OC art (Flaremon)
4. heightmap render (Focal Flare Emblem)
account_circle
Alf Benny 🧢(@alfbennymedia) 's Twitter Profile Photo

Eric Nonlin.Org forensically accurate wounds to what?

also I don't believe there was a 3d heightmap. i think that's the way it's being phrased but that doesn't mean that's what it is and there are citations that say it is easy to create 3d images.

shroudstory.com/2013/11/03/may…

account_circle
Eric(@Eric_BereanArch) 's Twitter Profile Photo

Alf Benny 🧢 Nonlin.Org It's an expensive ancient linen burial shroud w/ forensically accurate scourge/nail/spear wounds & limestone dust matching Jerusalem tombs. A heightmap of crucified Jesus is flash-irradiated into the top 200nm of its fibers.

account_circle
Super Monkey Ball: Banana Blitz HD 🍉(@BananaBlitzHD) 's Twitter Profile Photo

I think a worthy compromise would be working some new platforming and challenges into the Open Zone. The thing I want the most is for the 'heightmap + objects' strategy to be discarded, and for carefully-crafted worlds to be woven into the geometry.

account_circle
🆂 🅾 🆀 🆄 🆇 ➕➕(@soqu__plusplus) 's Twitter Profile Photo

CSLMapViewにHeightmapのエクスポート機能があるからこれで旧作の好きなマップをCSL2にポーティングできるな。

account_circle
Eric(@Eric_BereanArch) 's Twitter Profile Photo

Alf Benny 🧢 Nonlin.Org Given the state of forensic science in the middle ages it wouldn't have taken much more than a stick figure to pull it off.

Yet we have the shroud's forensically accurate wounds and a negative image that's a 3D heightmap, the concept of which neither existed until modern times

account_circle
Eric(@Eric_BereanArch) 's Twitter Profile Photo

Alf Benny 🧢 Nonlin.Org When I say a heightmap, I mean 3D distance information encoded as a color onto a 2D surface. Dark areas on the shroud image were closer to the cloth.

But wrapping someone in a cloth doesn't irradiate the cell walls of linen flax though.

account_circle
JakBB(@JakobMnz) 's Twitter Profile Photo

9yz Mythix13 the heightmap is real world data, the erosion maps are generated in World Machine and the texturing is done in blender, with textures from polyhaven

account_circle
lobolabo(@Lobolabo) 's Twitter Profile Photo

Diego Mura I want to express the texture created with Substance in Blender.
But when I use heightmap, I don't get very good results.

@DiegoWalls3D I want to express the texture created with Substance in Blender.
But when I use heightmap, I don't get very good results.
account_circle
Cory Petkovsek 🎮(@TokisanGames) 's Twitter Profile Photo

Sarper Şoher Tom Coxon 📼 Cassette Beasts dev We do no raycasting in Terrain3D as that requires collision updated. Mouse moves by GPU detection. Objects update by querying the heightmap.

twitter.com/TokisanGames/s…

account_circle