I ended up using the glue heightmap technique to get these crystal flower angles. Basically I just created some extra layers to control the highest points of each crystal and put all of the new layers into this deformer.
🎨 Llerose | Live2d art mom| commission waiting list 🕊️ Pleasant Phessant
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Alf Benny 🧢 Nonlin.Org Garlascheli's acid pigment shroud is much cruder in terms of being a 3D heightmap. E.g. see dark areas around the nose. Microscopically the image isn't even made from irradiated, dehydrated cellulose like the shroud. It lacks blood serum halos from real wound contact.
Alf Benny 🧢 Nonlin.Org It's an expensive ancient linen burial shroud w/ forensically accurate scourge/nail/spear wounds & limestone dust matching Jerusalem tombs. A heightmap of crucified Jesus is flash-irradiated into the top 200nm of its fibers.
Alf Benny 🧢 Nonlin.Org Given the state of forensic science in the middle ages it wouldn't have taken much more than a stick figure to pull it off.
Yet we have the shroud's forensically accurate wounds and a negative image that's a 3D heightmap, the concept of which neither existed until modern times
Alf Benny 🧢 Nonlin.Org When I say a heightmap, I mean 3D distance information encoded as a color onto a 2D surface. Dark areas on the shroud image were closer to the cloth.
But wrapping someone in a cloth doesn't irradiate the cell walls of linen flax though.
Diego Mura I want to express the texture created with Substance in Blender.
But when I use heightmap, I don't get very good results.
Sarper Şoher Tom Coxon 📼 Cassette Beasts dev We do no raycasting in Terrain3D as that requires collision updated. Mouse moves by GPU detection. Objects update by querying the heightmap.
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Sebastian Aaltonen Max M Poki Teguh Hofstee I'm more into the demoscene direction on the texture / heightmap front :)