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Bio Award losing non creative junior developer. Tweets 20,5K Followers 34,5K Following 165 Account created 12-02-2009 18:03:21 ID 20733754
Twitter Web Client : jsPerf Cloudflare uuh...
Android : Milestone: Inverse kinematics in a dynamic run. Goofy but not bad. #indiedev #threejs
Twitter Web Client : Joel Goransson https ruining the party once again...
Android : Pol Jeremias inigo quilez time to update Shadertoy to the latest webvr spec! 💪 (Chrome Canary on Android)
Android : My tribute to Journey Shadertoy shader is live now: shadertoy.com/view/ldlcRf
Twitter Web Client : NeHe with Three.js ⎯ geofx.com/graphics/nehe-…
Twitter Web Client : Chrome 56 compared to Chrome 57 on my Nexus 5 (with VR Services updated) It's almost here! #webvr
Twitter Web Client : Seaquence for iOS is live on the App Store! Go grab it! itunes.apple.com/us/app/seaquen…
Twitter Web Client : Fernando Serrano Andrea Giammarchi Jaume Sanchez Elias Diego F. Goberna en.wikipedia.org/wiki/MOT_test
Android : Fernando Serrano Jaume Sanchez Elias Diego F. Goberna
Android : Okay this person hasn't used #ReactVR yet because I can bang out #VR now in an evening. #webvr, #threejs & standard… https://t.co/hXDLnNqfsv
Android : We Mozilla Research are hiring a full-stack engineer in AR/CV for #WebVR. Work alongside Servo and A-Frame teams! https://t.co/RC7YcEKDGn
Twitter Web Client : Omnitone 0.2.0 is here. Now with ~100% performance boost for FOA rendering. github.com/GoogleChrome/o… #omnitone #webvr #ambisonic
Android : If anyone has a seed of the Geocities patched archive torrent, I'd love it if you turned your BT client on https://t.co/TYIkNBokDX
Twitter Web Client : webvr.info is now significantly more useful and friendly, thanks to the work of my colleague Jonas Jongejan! Thanks!
Twitter Web Client : takahiro(John Smith) OrthographicCamera in VR doesn't sound like a good idea...
Twitter Web Client : takahiro(John Smith) yeah, we'll have to add a example of this so I can keep it in min when designing WebVRCamera stuff.
Twitter Web Client : #threejs is 7! 🎉🎂 twitter.com/matsiyatzy/sta…
Twitter Web Client : José Ferrão I think I almost have it, but what I want is to only require 1 or 2 lines to make any three.js project VR 😁
Twitter Web Client : Brandon Jones I'm thinking of "hiding" WebVRCamera inside WebGLRenderer. Not sure how to solve gaze navigation or adding ui/crosshair though...
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