inigo quilez(@iquilezles) 's Twitter Profileg
inigo quilez

@iquilezles

* Math & art. Product Manager. Demoscener.
* Created Quill, Shadertoy, Pixar's Wondermoss, Memix, ...
* Videos: https://t.co/r50AVR0ITo
* Tutos: https://t.co/MVjsGVRH5s

ID:393207402

linkhttp://www.iquilezles.org calendar_today18-10-2011 05:39:52

3,8K Tweets

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inigo quilez(@iquilezles) 's Twitter Profile Photo

Hi Computer Graphics friends! The most awesome way to show your real-time experiments and projects is Real-Time Live! at Siggraph. Submissions for this year's edition are still open for another week+. Go submit, it's an awesome experience! See you there!

s2024.siggraph.org/program/real-t…

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inigo quilez(@iquilezles) 's Twitter Profile Photo

I keep forgetting this one. Can you remind me what's the reason that, unlike all other math operations, min(0,NaN) = 0 rather than do NaN propagation? Do you know, Tom Forsyth (TODO: what year is it?) Fabian Giesen ?

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inigo quilez(@iquilezles) 's Twitter Profile Photo

Hi SDF friends, here's a full rewrite about smooth-minimums (soft blends/unions), where I introduce Normalization, Kernels, a circular smooth-min and an analysis of several blend functions. Hope you enjoy it!

iquilezles.org/articles/smin/

(new stuff starts about 1/3 into the article)

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inigo quilez(@iquilezles) 's Twitter Profile Photo

Something cool happened yesterday - my kid and I played a video game that I wrote 29 years ago, and we had a great time. I wish I could go back in time and tell Past Me what just happened, I wouldn't believe it.

Something cool happened yesterday - my kid and I played a video game that I wrote 29 years ago, and we had a great time. I wish I could go back in time and tell Past Me what just happened, I wouldn't believe it.
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inigo quilez(@iquilezles) 's Twitter Profile Photo

I have my own, but wondering if there is any de facto standard std::vector replacement for 'Sane C++' out there? (ie, error codes instead of throwing, indices instead of iterators, doesn't construct/destruct elements, etc)

Note - not looking to debate 'why not std::vector?'

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inigo quilez(@iquilezles) 's Twitter Profile Photo

Submissions for SIGGRAPH 2024 Real-Time Live are OPEN!

s2024.siggraph.org/program/real-t…

Show a piece of innovative real-time work to a live audience on-stage (art exploration, industrial simulation, research project, creative tool, demoscene, film, game, scientific visualization, ...)

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inigo quilez(@iquilezles) 's Twitter Profile Photo

This exemplifies the problem with web dev:

I'm not talking about a bloated stack of bad frameworks and abstractions that make apps perform like it's 1980.

I'm talking about the developers themselves failing to recognize THAT as a problem and instead tweeting nonsense like this:

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inigo quilez(@iquilezles) 's Twitter Profile Photo

It's sad to see great youtubers succumb to the algorithm and ditch infrequent but long content in favor of daily 5-minute videos.

Makes the content superficial, and the format frustrating (dilutes this old Xennial's attention).

I hate to unsubscribe. The creator economy sucks.

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inigo quilez(@iquilezles) 's Twitter Profile Photo

I added Chinese subtitles for my 'Painting a Landscape with Maths' video in Youtube, and also uploaded it to Bilibili.

Bilibili: bilibili.com/video/BV1Da4y1…

Youtube: youtube.com/watch?v=BFld4E…

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inigo quilez(@iquilezles) 's Twitter Profile Photo

Talking about directional brushes with anton mikhailov reminded me of this feature in Quill by Smoothstep . It's often used to create speculars and reflections, and sometimes to control profile contours in line work, but sometimes also more creatively like in this old piece by Goro Fujita:

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inigo quilez(@iquilezles) 's Twitter Profile Photo

There are a lot more trees on earth than stars in our galaxy the Milky Way.

That's a lot of trees. But it's also a lot fewer starts that I thought.

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